
The threshold of the New World and free choice: a preliminary announcement that opens the door to the city where each shadow stores the answer
OculusForgeudri Proudly represents the preval of the immersion-sym Adventure WelCome to Brightville From the Contrast Games studio - an author’s work where your courage and ingenuity mean more than any memorized scenario. This is not just a new game; This is an invitation to the city that in your opinion, determination and curiosity reacts, turning any action into the cause, and each reason - in consequences.
Exit WelCome to Brightville Planned on 2027 For PS5 , Xbox Series X | S. And PC , and now the first reflections of the upcoming adventure are in the air. We open the scenes in advance so that you manage to fall in love with the atmosphere, where the light is a resource, and darkness is a hint; Where decisions do not fit into binary logic, and stories are written in real time, in your eyes.
OculusForgeudri : craft workshop of ideas and technologies, uniting the author’s vision, honesty for the genre and care of the player
We - OculusForgeudri , a team that believes that game worlds should be not only beautiful, but also deeply honest to choose a player. We collect projects with character under our wing: where the mechanics are talking with the plot, and the aesthetics supports the gameplay, and does not distract from it. Our approach is simple: less noise, more meaning; Less marketing promises, more systems that can be checked in the case.
Over WelCome to Brightville We work with Contrast Games as partners and lawyers of the author's vision. Our role is to maintain a balance between ambitions and convenience, between technological and tactfulness, so that the upcoming release of 2027 on PS5/XSX | S/PC It was not another premiere in the calendar, but an event that will remain in memory thanks to its character.
The city where the light is the currency, and the shadows are roads: the Welcome to Brightville system review, in which your solutions are written by Brivetville chronicles
At the heart WelCome to Brightville Lies the philosophy of Immersive-Sima: the game does not dictate to you the “right” path, but generously provides instruments-you decide how to dispose of them. Each quarter of the city is organized as a multilayer task: the doors are opened not only with keys, but also by observation; routes consist of balconies, fire stairs and ventilation; Dialogues - from subtext, reputation and the manner you have chosen to act.
Light is not just a visual metaphor, but a full -fledged mechanics. You control the lighting, hide the evidence in the glare of the windows, “draw” the routes with lanterns, lure the opponents into bright spots or, conversely, dissolve in a half. Electrician, reflection and shadows become the language of interaction with the world, allowing you to solve problems not by force, but by observation and ingenuity.
The combat system does not seek to be the center of attention - it is about the choice. You can go “on the forehead” using improvised gadgets, or you can in advance: turn off the power, overload the cameras, rewrite the permits, substitute noise and leave, leaving only a light wave of perplexity. The skirmish is valuable not with effects, but by the fact that it is a consequence of your plans, and not their replacement.
By raising the wings through the encirclement: from the ads on the poles to the draft letters, from smelling coffee coffee to the roofs, where linen is dried and other people's secrets are dried. The city has a memory, and this memory is not a bill, but a mirror. What do you reflect - you will see in the next mission: the allies will become bolder, the witnesses will be more careful, and the NPC routes will move a couple of steps to the side to give a chance to new scenarios.
Progress is not a number, but opportunities. Instead of the fractional “+1 to secrecy”, you discover techniques and tools that change the geometry of tasks itself: the hook-karabin gives vertical, optical filters teach to see “warm” and “cold” zones of light, and the radio interception modulus turns the noise of the city into a map of accidents that can be read and rewritten.
The sensation controller is you. At the gamepads, triggers and vibro -glass make control of the light physically tangible; On the PC, the accuracy of the mouse emphasizes the "jewelry" solutions. But the platform is only a scene; The main tool is your curiosity, and WelCome to Brightville Consistently rewards those who ask the city questions.
Facation pulse: why a preliminary wave of interest is growing and how Brivetville finds his fans even before the release
Games with a strong systemic basis have a special magic: one indicative episode is enough to begin to experiment in the head. Predary materials WelCome to Brightville They work just like that - they are not so much “spoil” as they provoke “what if ...” launch the internal architect of routes and the director of accidents.
The community reaches for games where you can invent your own decisions, and Brivetville reciprocates: the bolder the question, the brighter the response. Discussions are held not only in the keys “beautiful/ugly”, but in the categories “viable/elegant/peregocial”, and this is the best signal for the immersive-syim: players think with systems, not checklists.
Finally, character is important: WelCome to Brightville He does not try to scream louder - he is talking in a whisper of light and a half -ton of shadows. And, as often happens, it is precisely such a voice that they hear the farther: he does not jerk noise, he would like to hear him again, from the inside of the city.
The final note before the entry: when a premonition is stronger than the finals, and the city already lives in your imagination
WelCome to Brightville - This is an invitation to a trip where your character does not cover the interface, but shows the logic of the world. Ahead - 2027 and release on PS5 , Xbox Series X | S. And PC In the meantime, a rare opportunity to listen to the city before the first step is echoing along the pavement.
We, OculusForgeudri , we will be near all paths: share the news, show tools, listen to ideas and turn expectation into pleasure, and curiosity into confidence. Brivewil is already flickered in the distance: set your eyes to the light, and the road itself will find you.